Top 10 Best Gamification in Education Examples in UK, Europe, India, China, and UAE in 2025
Gamification in education has transformed traditional learning methods by incorporating game mechanics into instructional design, fostering engagement, motivation, and retention. In 2025, several institutions and companies across the UK, Europe, India, China, and the UAE have stood out with exceptional examples of gamified learning. Let’s explore the top 10.
1. Classcraft in the UK
Classcraft, a Canadian-origin platform, has gained immense popularity in UK schools for its innovative approach to classroom management and learning. By turning classrooms into RPG-style adventures, Classcraft enhances collaboration and engagement among students. Teachers can reward students with points for positive behavior and learning milestones, integrating teamwork and goal-setting seamlessly.
Classcraft’s UK-specific implementation includes collaborations with schools like Woodland Academy Trust, where the platform supports core curriculum delivery through fun, immersive experiences. The tool’s adaptability to both in-person and hybrid learning models ensures its widespread application.
The success of Classcraft aligns with the growing prominence of EdTech, as educators look for innovative ways to connect with students in diverse learning environments.
2. Kahoot! in Norway and Europe
Kahoot!, a Norwegian company, has revolutionized classroom quizzes into a gamified competition. Teachers and corporate trainers across Europe use this platform to deliver interactive quizzes, polls, and learning content that motivates learners to participate actively.
A notable success story is its use in Finland’s LUMA Centre, where Kahoot! is used to teach STEM subjects interactively. The platform’s collaborative and competitive features have made it a go-to for educational events and workshops.
Gamification tools like Kahoot! epitomize the innovation within EdTech that blends entertainment with learning, resulting in significant knowledge retention improvements.
3. Byju’s in India
India’s largest online education company, Byju’s, integrates gamification into its vast array of learning apps. Byju’s uses game mechanics such as points, leaderboards, and interactive quizzes to make complex subjects like math and science accessible to millions of students.
The platform’s gamified features resonate particularly well with students preparing for competitive exams. For instance, Byju’s success stories include partnerships with schools like Delhi Public School to make after-school learning more engaging and accessible.
As EdTech in India evolves, Byju’s continues to set benchmarks for leveraging gamification to revolutionize how students approach learning.
4. Prodigy Education in the UK and Europe
Prodigy Education, a UK-based company, combines math instruction with RPG-style gameplay, allowing students to embark on quests while solving math problems. The tool’s adaptability for ages 6–14 ensures relevance across primary and secondary education levels.
Prodigy’s implementation in schools such as The Federation of Abbey Schools demonstrates its ability to gamify traditionally challenging subjects, improving engagement and comprehension. Teachers can track progress through the platform’s advanced analytics tools.
The tool’s success illustrates how EdTech continues to empower teachers and learners by gamifying the curriculum with measurable outcomes.
5. Tencent Education in China
Tencent Education leverages its gaming expertise to deliver engaging, gamified educational content. One of its standout initiatives is an AI-powered platform that integrates game design into language and STEM education for primary and secondary students.
Tencent’s collaboration with top schools in Shanghai exemplifies its efforts to blend traditional and gamified learning. Using augmented reality (AR) tools, students can explore subjects like geography and history through immersive games.
The success of Tencent Education reflects the broader growth of EdTech in China, where gamification is becoming a cornerstone of 21st-century learning.
6. WhiteHat Jr in India
WhiteHat Jr, acquired by Byju’s, specializes in coding education for kids using gamified teaching methods. The platform’s interactive challenges and achievements make learning programming languages engaging for young learners.
In schools like The Heritage School, WhiteHat Jr’s gamified approach encourages critical thinking and problem-solving skills. The tool’s integration into extra-curricular programs has made coding more appealing to a broader audience.
This reflects the continuous innovations in EdTech aimed at equipping students with future-ready skills.
7. ClassIn in UAE
ClassIn, an interactive online classroom platform, uses gamification to deliver personalized learning experiences in the UAE. Teachers can create leaderboards, quizzes, and badges to keep students motivated in both virtual and hybrid environments.
Institutions like GEMS Education have adopted ClassIn for its ability to foster engagement and collaboration. The tool’s customization features cater to diverse curriculum requirements, ensuring its applicability across age groups.
The adoption of platforms like ClassIn underscores the UAE’s commitment to advancing EdTech to meet the needs of its dynamic student population.
8. Brainly in Europe
Brainly, an online learning community, incorporates gamified elements to encourage peer-to-peer learning. Students can earn points and badges by answering questions, promoting collaborative learning.
In European countries such as Poland, Brainly is widely used in schools to supplement classroom instruction. The platform’s gamified structure ensures students remain motivated to participate in academic discussions.
The community-driven approach of Brainly illustrates how EdTech is leveraging gamification to create supportive learning ecosystems.
9. TAL Education in China
TAL Education employs gamification in its online and offline learning offerings. The company’s platforms feature interactive quizzes, virtual rewards, and competitive challenges that make learning fun for students.
TAL’s integration with smart classrooms in Beijing highlights its ability to combine technology and pedagogy effectively. Gamified features like leaderboards foster a sense of accomplishment among learners.
The rise of TAL Education reflects the innovative strides of EdTech companies in shaping modern learning experiences.
10. Alef Education in UAE
Alef Education delivers personalized learning experiences through AI and gamification. Its platform offers immersive lessons, progress tracking, and reward systems tailored to each student’s needs.
Alef’s collaboration with public schools in Abu Dhabi has demonstrated significant improvements in student engagement and performance. Teachers benefit from real-time insights, enabling them to adapt instruction dynamically.
Alef’s gamified approach exemplifies the UAE’s leadership in EdTech, driving innovation across its education sector.
Bibliography
- Classcraft. (2025). Woodland Academy Trust. Retrieved from https://woodlandacademytrust.co.uk/
- Kahoot!. (2025). LUMA Centre Finland. Retrieved from https://www.luma.fi/en/
- Byju’s. (2025). Delhi Public School. Retrieved from https://www.dpsfamily.org/
- Prodigy Education. (2025). The Federation of Abbey Schools. Retrieved from https://www.abbeyfed.darlington.sch.uk/
- Tencent Education. (2025). Tencent Official Website. Retrieved from https://www.tencent.com/en-us/
- WhiteHat Jr. (2025). The Heritage School. Retrieved from https://www.theheritageschool.in/
- ClassIn. (2025). GEMS Education. Retrieved from https://www.gemseducation.com/
- Brainly. (2025). Brainly Official Website. Retrieved from https://brainly.com/
- TAL Education. (2025). TAL Official Website. Retrieved from https://en.100tal.com/
- Alef Education. (2025). Alef Official Website. Retrieved from https://www.alefeducation.com/
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